The role of technology in creating dynamic experiences for students is that it can show them things they wouldn't be able to see or experience otherwise. Also it can make more dry subjects seem more exciting and interesting. Technology might detract from student learning by them concentrating less on the content and more on the special effects or the technology. If a student uses a technology to learn something, they might only remember how to use the technology rather than what they learned from the activity. Three examples of effective technology that I have used or experienced would be computers, a Promethean board, and videos.